Nonograms
Nonograms were invented in the late 1980's by the Japanese designer Non Ishida. She got the idea for a puzzle which consists of black and white squares from a competition to make a picture in a skyscraper by turning lights on or off in certain rooms. Other names for this puzzle type are Japanese Puzzles, Hanjie, Griddlers, PicaPix, PaintbyNumbers.
Rules
Nonograms are tricky logic puzzles that reward you with a solution picture at the end. Color in some cells and mark others as free — step by step you get closer to the goal. The number hints on the left and at the top provide you all necessary information. You never have to (and you must never) guess! Only your sense of logic is needed!
Rules for blackandwhite Nonograms



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Rules for color Nonograms
In principle, color Nonograms have the same rules as blackandwhite Nonograms. However, there are two things that are to be taken into account:

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Example
Example for a blackandwhite Nonogram In the following, we show you step by step how to solve a small blackandwhite Nonogram. Of course, normal Nonograms are larger and result in a real picture. 
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Step 1 Let's start with row 2: There, a block of 2 followed by a block of 1 black square are to be placed. There are a total of three possibilities. (Remember that there has to be at least one free cell between two blocks of the same – here: black – color!) These three arrangements are shown below; and you can see that in each case the second cell of the row must be black. Thus, we paint the cell with black. Note: Below, at "Solution techniques" (keyword: slide technique) we explain how to make such steps with large Nonograms. 
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Step 2 Let's continue with the very last row. There, a block of three black squares is to be placed. In this row, too, there are only three possibilities, which are shown below. In each of the three possible cases, the third cell of the row is black. So, we color it in with black. 
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Step 3 In column 3, there should be a block of 3 squares. Since there is already a black cell right down at the bottom, we know the exact position of this block. We fill it in entirely and can cross out the number hint "3". Since no other block is to be placed in the column, we can mark the two remaining cells as free (with a small dot). Note: As a general rule — whenever you know that a cell must remain free, mark this cell with a dot! 
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Step 4 In row 2, the position of the block of 2 squares is clear now. In row 3, we do not know if the existing black cell belongs to the first or second number hint. But since there are only single blocks designated for this row, we can mark the cell to the left and the cell to the right as free. In row 4, all remaining cells can be marked as free because the single black square is already there. 
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Step 5 In column 1, there is only one possibility left for the block of 1 sqare (because it must be separated by at least one free cell from the block of 2). Column 2 can even be completed entirely. 
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Step 6 In row 1, the position of the block of 2 squares is determined now. We can complete this row. The same holds true for the last row. 
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Step 7 The situation in columns 1 and 4 is clear, too. They can be finished. 
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Step 8 Finally, rows 2 and 3 can be completed easily. The Nonogram is solved! 
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Solution techniques
Even if you know the Nonogram rules, every beginning is difficult. Here we show you the most important techniques to solve Nonograms successfully.
Slide technique (1)
(a)
We don't know where exactly the block of 7 squares should be, but there are some cells that must be black in any case. How to find them? Place the block in your mind (or with the aid of counting arrows, see below) as far to the left as possible and as far to the right as possible. Those cells where both extreme cases overlap, certainly belong to the block and must be painted black. If you play Nonograms on paper, you usually count cells starting from both sides and make light marks with your pencil. Our app "Let’s IQ Nonogram" and its counting mode with its blue counting arrows enables you to do the same on the screen!
(b)
However, if there is no overlap as seen with the block of 4 squares in figure (b), no cells can be colored in.
Slide technique (2)
(c)
Of course, the slide technique can be also applied if there is more than one block in the row or column in question, see figure (c). Again, place the blocks in your mind (or with the aid of counting arrows) as far to the left as possible. Always remember that there has to be one free cell at least between two blocks of the same color. Then place the blocks as far to the right as possible. Paint those cells where the same block overlaps.
Slide technique (3)
(d)
If some cells are already determined, as seen in figure (d), these cells can be additionally taken into account when sliding the blocks in your mind. That way you can possibly achieve even more overlaps. That means for our example: The block of 2 squares cannot be placed further to the left because of the existing cell marked as free. In the opposite direction, the block of 4 squares cannot be positioned further to the right than shown. Thus, there is more overlap than in the previous example.
Slide technique (4)
(e)
Since with color Nonograms there don't have to be free cells between blocks of different color, counting arrows belonging to different colors are placed together without gap generally
(this is shown in example (e) when counting from the left to the right).
However, with color Nonograms additional information can be gained: If a row is being considered, the number hints of the columns
(and also the determined cells in the columns) can provide important information.
(Similarly, if a column is being considered, you can gain information from the rows.)
In our example, there should be only one black block of 7 squares in column 6. This means the red block of 4 squares of the considered row
cannot hit column 6. Thus, the extreme positioning of the block of 4 squares is situated three cells further to the left than without this additional information.
Further examples
(f)
The first cell of the row in example (f) cannot be black because the first block is to be a block of 2 squares, which can only be placed to the right of the cell marked as free. Thus, the first cell must be free.
(g)
The cell between the two fields already painted black in example (g) cannot be black because in this row no block of length 3 or more is intended. So we mark it as free.
(h)
The black square in figure (h) definitely belongs to number hint "4" and not to number hint "1" (because a block of 4 squares plus one spacing cell would not fit to the left of it.) If you place the block of 4 as far to the left as possible, then the first cell remains free. Thus, we mark the first cell as free.
(i)
The existing black square in example (i) is definitely part of the block of 3 squares. So the position of it is determined exactly and we can color in the two other cells. We terminate the block of 3 squares by a free cell.
(j)
The already existing black square in example (j) belongs to the block of 4 squares. If you slide the block in your mind, the adjacent cell to the right of the existing square is always black because the block of 4 squares cannot be further to the left.
Techniques for color Nonograms
In figure (e), color Nonograms have already been addressed. Here, three further examples specific to color Nonograms are shown.
(k) In row 1, a single black square is to be positioned. Since in columns 4 and 5 only red blocks are intended, the intersections must be free. Though for column 2 a black block of 2 squares is demanded, there should be a red square above. Thus, the cell in row 1 / column 2 must be free. 
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(l) In all rows – except for row 2 – a black block is required first. Thus, the red single square of column 1 can only be placed in row 2. 
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(m) In column 3, the red block has already been placed. This means, only the black block is missing. This is why the third cell of row 2 cannot be red and thus must be free. 
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Besides the techniques presented on this page, there are a lot of other techniques, of course. Certainly, you will find them by yourself in the course of time. Have fun!